I am an AI Research Engineer at KRAFTON AI, where I work on in-game embodied agents for real-time human-AI collaboration. My research focuses on evaluating and aligning co-playable agents by grounding model behavior in gameplay trajectories, dialogue, and player preference signals. I am particularly interested in building evaluation and data-generation pipelines that make agent behavior more measurable, scalable, and aligned with user experience.
2026.06 · PUBG Ally enters public beta
- PUBG Ally is the world’s first in-game AI agent: a voice-enabled teammate that reasons, acts, and plays alongside you in a live battle royale.
- Runs on-device with NVIDIA ACE; speaks English, Korean, and Chinese.
- I evaluate and align Ally so it behaves like a teammate players actually want. Our team shared the technical story; a full tech report is coming soon.
2025.06 - Present, AI Research Engineer at KRAFTON AI Companion Team, Seoul, South Korea
2024.02 - 2025.05, AI Research Engineer at NEXON Korea Vision Hack Detect Team, Seongnam, South Korea
2021.07 - 2022.02, Undergraduate Research Intern at KAIST, Statistical Inference and Machine Learning Lab, Daejeon, South Korea
2020.01 - 2020.02, Undergraduate Research Intern at KAIST, Machine Learning and Intelligence Lab, Daejeon, South Korea
2019.07 - 2019.08, Software Enginner Intern at SK Hynix, NAND PE Solution Team, Seongnam, South Korea
2022.02 - 2024.02, M.S. in Graduate School of AI, KAIST.
2017.02 - 2022.02, B.S. in Computer Science (major) and Industrial Design (minor), KAIST.
Learning to Explore for Stochastic Gradient MCMC
Seunghyun Kim*, Seohyeon Jung
*, Seonghyeon Kim, Juho LeeICML, 2024
Towards Safe Self-Distillation of Internet-Scale Text-to-Image Diffusion Models
Sanghyun Kim, Seohyeon Jung, Balhae Kim, Moonseok Choi, Jinwoo Shin, Juho Lee
ICML 2023 Workshop on Challenges in Deployable Generative AI